D&D 5.5E allow lists
Introduction
Gotherron uses a mix of official and third party material, and this article is meant to provide clarity about what is or is not allowed when playing the setting in D&D 5.5E. This list is split up by book, and since some of these books are third party books a player may not be familiar with, every source is linked to a purchase page for clarity on what is being referred to. Unless otherwise specified, the options listed under each book are allowed, and options not listed are disallowed.
Eberron: Forge of the Artificer
https://marketplace.dndbeyond.com/PROMOTION/5147000?pid=D5147000
Classes
Artificer
Subclasses
Artificer
Alchemist
Armorer
Artillerist
Battle Smith
Cartographer
Spells
Homunculus Servant
Backgrounds
Archaeologist
Inquisitive
Species
Changeling
Shifter (Shifters belong to the same species as Lupins)
Warforged (Gotherron's Warforged are organic Constructs with a Frankenstein's Monster vibe, made from dead bodies)
Feats
No feats from this book are allowed.
Ravenloft: The Horrors Within
https://marketplace.dndbeyond.com/BB-Ravenloft-WK15/6015000?pid=DB6015000
Subclasses
Artificer
Reanimator (Raise Dead is not allowed, so there is some modification that has to be done)
Bard
College of the Spirits
Cleric
Grave Domain
Ranger
Hollow Warden
Rogue
Phantom
Sorceror
Shadow Sorcery
Warlock
Undead Patron
Backgrounds
Haunted One
Investigator
Spirit Medium
Species
Dhampir
Hexblood
Lupin (Lupin belong to the same species as Shifters)
Reborn
Feats
Origin
Sharp Eye
Survivor
Dark Gifts
Work with the gamemaster to figure out a suitable backstory if you want to start with one of these feats.
Aberrant Anatomy
Echoing Soul
Gathered Whispers
Living Shadow
Second Skin
Symbiotic Being
Touch of Death
Watchers
Forgotten Realms: Heroes of Faerun
https://marketplace.dndbeyond.com/PROMOTION/4712000?pid=D4712000
Subclasses
Bard
College of the Moon
Cleric
Knowledge Domain
Fighter
Banneret
Paladin
Oath of the Noble Genies (The genie flavor doesn't fit Gotherron, but the elemental stuff is cool if the subclass can be reflavored to better fit)
Ranger
Winter Walker
Rogue
Scion of the Three (Reflavor this away from The Three, which don't exist in Gotherron, and into a Rogue with connections to dark spirits)
Wizard
Bladesinger (Bladesingers don't have a special connection to Elves in Gotherron, though Elven Bladesingers certainly exist)
Backgrounds
Dragon Cultist (Gotherron has it's own version of draconic cults)
Ice Fisher
Zhentarim Mercenary (Reflavor into being in the Mob)
Feats
Origin
Cult of the Dragon Initiate
Zhentarim Ruffian (Reflavor into being in the Mob)
General
Cold Caster
Dragonscarred
Fairy Trickster
Street Justice
Zhentarim Tactics (Reflavor into being in the Mob)
Tasha's Cauldron of Everything
https://marketplace.dndbeyond.com/category/tashas-cauldron-of-everything?pid=SRC-00067
Subclasses
Barbarian
Path of Wild Magic
Bard
College of Creation College of Eloquence
Cleric
Order Domain Peace Domain
Druid
Circle of Spores Circle of Wildfire
Fighter
Rune Knight
Paladin
Oath of the Watchers
Feats
Need to check for 5.5 versions.
Artificer
Chef
Crusher
Eldritch Adept
Fey Touched
Fighting Initiate
Gunner
Metamagic Adept
Piercer
Poisoner
Shadow Touched
Skill Expert
Slasher
Telekinetic
Telepathic
Spells
Blade of Disaster
Booming Blade
Dream of the Blue Veil
Green-Flame Blade
Intellect Fortress
Lightning Lure
Mind Sliver
Spirit Shroud
Summon Aberration
Summon Beast
Summon Celestial
Summon Construct
Summon Elemental
Summon Fey
Summon Fiend
Summon Shadowspawn
Summon Undead
Sword Burst
Tasha's Caustic Brew
Tasha's Mind Whip
Tasha's Otherworldly Guise
Xanathar's Guide to Everything
https://marketplace.dndbeyond.com/category/xanathars-guide-to-everything?pid=SRC-00027
Subclasses
Barbarian
Path of the Ancestral Guardian
Path of the Storm Herald
Bard
College of Whispers
Cleric
Forge Domain
Druid
Circle of Dreams
Circle of the Shepherd
Fighter
Arcane Archer
Monk
Way of the Kensei
Paladin
Oath of Conquest
Oath of Redemption
Ranger
Horizon Walker
Rogue
Inquisitive
Mastermind
Scout
Swashbuckler
Sorcerer
Divine Soul Sorcery
Shadow Sorcery
Storm Sorcery
Warlock
Hexblade
Wizard
War Magic
Spells
Under Construction
80s Adventures
https://dicedungeons.com/pages/80s-adventurers-for-5e
Subclasses
Barbarian
Path of the Dance
Bard
College of Glamorous Metal
Cleric
Rain Domain
Ranger
Ghost Hunter
Rogue
Relic Hunter
Sorcerer
Synthetic Bloodline
Warlock
Patron of Greed
Backgrounds
Constructed
Disillusioned Inventor
Rebel
Shop Rat
Feats
Adrenaline Junkie
Turbo Charged
Spells
All Night
Balloon Barrage
Bottled Message
Bright Horizon
Celestial Stronghold
Chameleon's Guise
Electric Eye
Electric Whispers
Ghoul's Just Wanna Have Fun
Ground Control
Guardian's Waltz
Hillrunner's Step
Lonely Hart's Call
Lupine Hunger
Material World
Neon Dream
Never Stop Believing
Power Cord: Dance
Power Cord: Inspire
Power Cord: Shatter
Power Cord: Surge
Pressure
Rick's Unyielding Bond
Shattered Silence
Speedwagon
Total Eclipse
Touch of Invisibility
Violet Deluge
Zone of Danger
Tasha's Crucible Volume 1
Subclasses
Artificer
Effigist
Barbarian
Path of the Abomination
Path of the Alchemical Brute
Path of Infiltration
Player's Handbook Ban List
https://marketplace.dndbeyond.com/PROMOTION/3709000?pid=DB3709000
This is where things get different. The rest of this list specifies what options are allowed. However, the vast majority of the Player's Handbook is allowed, and I don't want to go through every option in the Player's Handbook line by line and list them as allowed. As such, for the Player's Handbook, this section lists what is banned, and anything not on this list is allowed.
Species
Subclasses
Wizard
Diviner
Backgrounds
No backgrounds are banned, but many have to be re-flavored to fit a 20th Century themed world.
Species
Dragonborn Goliath
Halflings, Gnomes, and Dwarves all belong to one species, Dwarf, but the player can choose which set of species mechanics to use. Halflings, Gnomes, and Dwarves all retain unique cultures, as they are different ethnic groups of a species.
Equipment
I'll be writing my own weapon, armor, and equipment lists to verify what is available. With a tech level inspired by but different from Eberron, it needs to be clear what is commonly used. No game balance should be impacted by the new weapon and armor lists, this is overwhelmingly a flavor thing.
Spells
If a subclass or other feature that is allowed provides a banned spell, talk to the gamemaster about getting a different spell as a replacement for the banned spell.
The Divination spell school is banned. See below for a list of spells that have changed spell schools.
Awaken
Clone
Dispel Evil and Good
Hallow
Holy Aura
Nondetection
Protection from Evil and Good
Raise Dead
Reincarnate
Resurrection
Speak With Animals
True Resurrection
Spells that have changed schools
Divination is not allowed, but some Divination spells are desireable or important. These spells have changed to the Abjuration school, meaning they are no longer Divination and are allowed. Furthermore, some Abjuration spells have changed to the Necromancy school. The following list outlines what school each spell currently belongs to.
Guidance - Abjuration
Hunters Mark - Abjuration
Rary's Telepathic Bond - Abjuration
Sending - Abjuration
See Invisibility - Abjuration
Telepathy - Abjuration
True Strike - Abjuration
Cure Wounds - Necromancy
Greater Restoration - Necromancy
Heal - Necromancy
Healing Word - Necromancy
Lesser Restoration - Necromancy
Mass Cure Wounds - Necromancy
Mass Heal - Necromancy
Mass Healing Word - Necromancy
Prayer of Healing - Necromancy